![]() ![]() This number is called a seed, and that is this number that will determine pretty much everything random in this game. That is, if we consider the hexadecimal number 0xFE, the left nibble would be 0xF, and the right nibble would be 0圎.Įvery time the game needs to get some randomness (ranging from card drops and deck card order, to star alignment bonus display or 3d animations), the game grabs a number, does some operations on it, and returns the outcome. One byte is comprised of 8 bits: so 0xFF in hexadecimal equals 0b11111111 in binary notation.Ī nibble is 4 bits, or half a byte. ![]() Hexadecimal is a numeral system of base 16, which means that you count from 0 to F.ġ0 in decimal equals 0xA in hexadecimal, 538 in decimal equals 0x21A in hexadecimal, etc. You might notice some hexadecimal notation like 0xFEDCBA98 in this post. Shadow_Dog's input on the subject would be welcome □ ![]() Please note this is only related to what the game does / cannot do, not what any hardware-related issue might produce. This post will be updated with any findings in the game's code. ![]()
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